Players: 5 (4 heroes, 1 zombie player)
Place the gun shop and graveyard tiles on opposite sides of the manor house. The other two tiles are random. There is an extra spawning pit on any space inside the gun shop, and another on a space adjacent to the manor house. Locate two revolvers and two flare guns, and place them in the discard pile. Firearms may be retrieved, instead of searching, by any player who makes it inside the gun shop or the manor house. Players without a designated starting location begin the game inside the manor house. The game begins in the rain. (Locate the appropriate card from the zombie deck, and leave it in play until a hero can cancel it.)
- Heroes: Survive until dawn
- Zombies: Kill 4 heroes
a. Draw zombie cards (hand limit 4)
b. Zombies shoot
a. All spawned zombies have guns, which they cannot lose.
b. Zombies’ guns are treated as revolvers, but only hit heroes on 5+.
c. Zombie heroes only have whatever guns they died holding. They also keep any other bonuses they had before becoming zombies.
c. Zombies move and/or attack
d. Zombies respawn automatically. (2D6)
a. The conventional rules apply
Lock your door, turn on the light, and sign your life insurance, because the dead have risen, and they have guns. Gundead!